Pick a dragon. You paint directly on its model with only the colours Book of Dragons understands, then export a ready-to-drop-in genetics pack. No Blockbench, no decompiling.
How markings work in BoD (30-second version)
- The dragon's base texture is greyscale in six shades; a palette (six colours, dark→light) colours it.
- A marking is a mostly-transparent PNG the same size as the base. Every painted pixel is one of six grey shades (or the same shades in pure red / green / blue), each such channel gets its own palette in game.
- Markings normally copy the base's shade pixel-for-pixel ("multiply" workflow) so shading stays consistent — that is this tool's default brush. Stock markings are painted at 80 % opacity with 40 % soft edges.
- Each marking goes into a locus (body pattern, wing pattern, face, …) with a rarity. Names must be lowercase.