A growing forge of browser-based utilities for Book of Dragons modpack creators — build palettes, configure markings, ship genetics packs that drop into any 1.20.1 BoD server. Everything runs locally; nothing leaves your machine.
The Forge
Build genetics palette packs for any BoD species. Pick colors from images, generate iridescent gradients, or compose from scratch — assign each palette to color loci and rarity tiers, and export a drop-in datapack zip.
Drop in grayscale pattern textures and assign each to a structure locus — dorsal, body markings, wing patterns, eyes, and more. Configure expression counts, set rarity tiers, export a complete marking datapack.
Edit dragon ownership in saved SNBT files. Re-assign the Owner, adjust affection points, add or remove players from the affection map — using Minecraft usernames, with UUID conversion handled automatically.
◆ How it works
Each tool builds a standard BoD genetics datapack zip with the canonical structure:
pack.mcmetaat the rootdata/bookofdragons/dragon_genetics/species/<id>.jsonassets/.../genetics/<id>/palettes/(palettes)assets/.../genetics/<id>/(markings)
BoD's pool system is additive — packs stack without conflict. Generated packs only fill loci you actually populate, so vanilla content stays intact.
◆ Sanity checks
Capitalized palette names break ingame. Spaces too. Tools auto-lowercase, slugify, and warn about duplicate filenames before export. Errors block the export button until they're fixed; warnings let you proceed.
Round-trip works: import any pack you exported (or any compatible pack) to keep iterating.
◆ Local-first
Everything runs in your browser. No accounts, no telemetry, no server roundtrips — your sprites and JSONs stay on your machine.
Drop the resulting zip into your AutoModpack or directly into your server's datapacks/ folder.
OpenLoader users will need a server restart since hot-reload isn't supported there.